![]() However, this also means she loses track of the player the second she loses sight of them, making evading her relatively easy. Unlike other enemies, Agatha is never aware of the player’s whereabouts, and will only pursue them if they are within her line of sight, which makes her a sizable threat when the player is spotted, especially in Act II. If one were to come close to her, they could hear her groaning in disorientation. When stunned, she will lean back and face upwards and will shift her arms and head around. ![]() She can also detect the player whenever they open a door.Īccording to Vince, Agatha’s AI is programmed to relentlessly search and torment the player. Unlike the rest of the enemies, she is on her own, and she will play a ‘Cat and Mouse’ game, meaning she will search for the player and chase them once she sees them. The reason was never made evident, but Agatha bears a strong hatred towards Bierce, with the latter bearing the same feelings to the child.Īgatha first appears in the ‘Elementary Evil’ level, as the primary enemy of the school map. Just like children her range of age, Agatha goes into a temper tantrum when things did not go her way, as seen when Doug successfully retrieves all of the soul shards and claim the second ring piece, but this tantrum grows into a violent rage, as she no longer hesitates to hold back and embraces her psychotic instincts and chase down the players with the assistance of Malak. Agatha also has a habit of taunting those who she confronts, as when she successfully weakens Bierce, she berates the latter and telling her to immediately die. As Agatha got ahold of Bierce, she pierced the woman with her long fingers and later playful asks Malak, whom she sees as her father figure, if she can tear Bierce apart. The same can be demonstrated when Malak released the monsters from their respective realm, including Agatha. Agatha’s playfulness extends to a sinister sadism, in which she takes pleasure in torturing her victims, viewing them as nothing more than toys for her amusement. Once having to confront this demonic entity, Agatha reveals her self similar to other monsters, blood-thirsty and malevolent with a love for violence. When first meeting Doug, as he stumbled upon her realm, Agatha greets him and welcomes him as a new student of her school, claiming that his presence in this school will excite the residence of the school, telling that her previous ‘friends’ starts to get boring. ![]() In a first encounter, Agatha presented herself as a typical child of her age, a playful, friendly, and childish individual. – E, explaining the origin of Agatha’s existence Upon closer inspection, her arms also appear to have a bit of a blood red color between the gray and the burnt black. Once she goes into her Nightmare mode, her eyes will glow bright red (or pinkish red, depending on the lighting), her skin will turn ghoulish gray, and the white of her blouse will turn red. Despite having a permanent toothy grin, she is able to fully close her mouth to not show her teeth. Like many other characters in the game, her mouth moves like a puppet, yet she has no audible speech impairments. Her toes are exposed, though, implying it could be a cast. She is totally barefoot, with the exception of her right leg, which appears to be wrapped in a beige bandage-like sock. ![]() Underneath the dress is a white blouse with black embroidery. She wears a black overall dress that’s tattered down to her knees, the straps being fastened with black buttons. Due to the sheer length of her fingers, it is presumed that she is unable to clench her large, frail hands into fists. The arms themselves look as they are burned or rotten, and are so long that when Agatha has them hanging at her sides, she has to bend her fingers. Agatha also has no eyebrows.Īgatha’s key features are her arms with five unnaturally long, frail fingers, each with almost just as long black claw-like fingernails. She also has long, messy shoulder-length black hair with uneven curtain-style bangs. She makes her first appearance in Chapter 2, and is the main enemy and eventual boss in the level ‘Elementary Evil’.Īgatha has little resemblance to a human child, as she has demented features such as black eyes that are actually not hollow if one were to notice the eye shines in some of her renders, and a large smile filled with rotten teeth coupled with black scar-like marks on her cheeks, reaching up to her ears. Agatha is one of the many enemies and the second boss in Dark Deception.
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